Conquiestador

This environment was a team effort during a course in leveldesign. Our goal was to make an interesting temple complex with a group of three students. I was responsible for the indoor section of the level, where the player had to find his way trough dark corridors with only his torch as a lightsource. A lot of my assets were re-used troughout the entire level. I also created the majority of the kismet events, particles, materials and made the flytrough. The models were made in 3DsMax and Mudbox and textured using Adobe Photoshop. (Flytrough is on its way!) The rocks, skybox and foliage all belong to Unreal.